Episode 52: Frank Lantz on the Logic and Emotion of Games

Games play an important, and arguably increasing, role in human life. We play games on our computers and our phones, watch other people compete in games, and occasionally break out the cards or the Monopoly set. What is the origin of this human impulse, and what makes for a great game? Frank Lantz is both a working game designer and an academic who thinks about the nature of games and gaming. We discuss what games are, contrast the challenges of Go and Poker and other games, and investigate both the "dark energy" that games can sometimes induce and the ways they can help us become better people.

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Frank Lantz is a game designer and Director of the Game Center at New York University. He co-founded Area/Code games, and is the designer or co-designer of numerous popular games, including Drop7 and Universal Paperclips. He is also responsible for a number of large-scale real-world games. He has taught at New York University, Parsons School of Design, and the School of Visual Arts.

5 thoughts on “Episode 52: Frank Lantz on the Logic and Emotion of Games”

  1. If you look at the website for the upcoming Game Music, Sound Design and Virtual Reality Audio Conference scheduled for Oct. 29-30 this year in Los Angeles, the game industry itself seems to debunk the idea that the gaming industry is bigger (2X) than the movie industry. There are several reasons listed, one of which, the usual comparisons deflate movie industry revenues by only including box office receipts while including every revenue source for games, headsets, Playstations and other hardware sales, on top of specific game costs. Just something to consider.

  2. 65% of all adults have either a DSM V Mental health diagnosis, an addiction, or both, sometime in their lives, according to robust studies of large populations 500k+, over 10 yrs or more. . People look 165 x at their cell phones everyday. Alcohol is way up in the younger demographic after a 10 year advertising blitz of hard liquor. Its’ not new. In the 80’s, the average US adult watched 23 hrs of TV per week. As 43% of the US meets the criteria for poverty, according to ‘the poor people’s campaign’, and 40% of us make $15/hr or less.
    None of the above is a critique of the joy of games. We are more isolated now than in recent memory.
    IRL games with kids at your local school could be a boone to humankind. Teaching a high schooler GO- marvelous. Take your chess board to a nursing home.
    RPG’s of shooter games, played alone or on line- surely- less good? I think so.
    Don’t dive into your own bellybutton, navel gazing, without meeting someone IRL- take them along, and make a closer friend. Most time on line, one person is staring at a screen, alone.

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  5. Why is AI not being applied (or maybe it is, unsuccessfully) to
    —call centers (the agony is so far unrelieved)
    —TV remote controllers (ditto, worse even)

    These are obviously not games in the
    sense described above. They “should be”
    a piece of cake…in my illiterate opinion.

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